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Où peut-on trouver la liste des changements de chaque mise à jour ? 👀

HI Pierre ! Just tried to play it under Linux (by using the Snap version of ScummVM : version 2.7.0). It worked perfectly for a couple of minutes then crashed when trying to put the trashes to the bin. (AGS script error). 

Any idea ?

I love the style & the humour Pierre, that's great ! I also have to finish Gobli(ii)ns 1 to 3 on my Amiga :)

Hi, please check here:

https://itch.io/post/7752561

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Hi, the game is supported in ScummVM daily builds (both master and stable)

https://buildbot.scummvm.org/#/dailybuilds

Hi ! Thanks to both of you ! Meanwhile I compiled the stable version and commented out the culprit lines :-) So happy after all those years :)

We had a special podcast episode just about this game! Go have a listen here.

Seems like this game might be having issues with my monitor.  Sometimes after playing full screen for a bit the screen will start to flicker and it will get worse and worse and I even had a weird ghost image that lasted past reboot.  Doing some 3d gaming got it to go away after a bit, but its made me a bit cautious.  I have a feeling the issue might be related to Gsync since I noticed that the monitor refresh rate keeps changing while I play this at full screen, doesn't seem to happen in window but I also haven't played much that way.

I tested it and it does really seem like its linked to adaptive sync.  When I turned that off the game ran fine and didn't have any flickering or weirdness.

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Hi,

first of all, I'm really excited for this game, since I love the Gobliiins series. My favorite is the 3rd episode. Blount is hilarious.

I just hope a Mac version will come soon, since I'm trying to play it via ScummVM, but I'm not geek enough to solve the "Character.Animate" error.

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Hi,

how was the state of the Translations, like german?

Guess we have to wait for a german translation, since he already works on Part 6, lol...

Great game, nice memories from the past. Really like 2D style. I hope it will be released on Steam for greater audience.

My only issues with G5 are

1. you must repeat some actions like 3-5 times. you must break all boxes, you must  clean all flowers, you must make all kids happy, you must <action> all <objects> and so on.

2. the lack of classic cooperative puzzles like 1 goblin get a plank while 2nd goblin lifts the safe.

plase add italian!

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Hello Pierre!

As the game was made with AGS, why don't you create a database entry for Gobliiins 5 in the AGS database? That way, you can probably win some AGS Awards next year. 

And also congratulations for releasing the game. I will mention it in my next AGS-article as the headlining game. I will post the URL here when it is online.

So long,

Sascha

The article has been published!

Here it is with automated translation:

AGS-Highlights 2023 (2) English

And the original in German:

AGS-Highlights 2023 (2)

Very nice! I am a huge fan of the saga! :) Would you be interested in adding Italian to the game?

agreed

Thanks for the game, feels really classic and thats what i like.

Bonjour, j'ai lu qu'une version physique est prévue et même des versions consoles Switch, PS et Xbox. Y a-t-il un endroit "officiel" pour suivre l'actualité ?

Looks like a very fun game. We recommended it at 02:15:50 in our last live stream and showed the video trailer for it. Subscription to our YouTube or Twitch channel is welcome. 🙂

I would like to translate the game into Czech. If you are interested send me the texts to translate. I would do it for free.

Loving this game so far. I just finished act 3, and I have a serious bug to report. If you don't perform the actions in the correct order in the final level, you enter an unwinnable state where Morglot is never marked as completely "happy", even though you have performed all the required actions. I restarted the level and went through it a lot more efficiently and "in order" the second time around, and then it works.

Hello! Thank you for your help. This is a problem that we can not reproduce. Are you sure that you did all the actions of the schoolchildren? Could you tell me in what order exactly you do the actions when it doesn’t work at the end? Thank you in advance.   PG

thtats hard to remember since you try  so much "wrong" stuff the first time

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I encountered this problem too.

I tried this act a couple of times. I did finish it today, doing the same things I did before, just skipping dialogues and in order.
I think the problem was with Frippone - I'm not entirely sure, but I think I didn't get the last dialogue, about sitting on the bench. 

I think previously I did not do the things related directly to Morglot's problems in order. I can try to reproduce it, although I don't know if I can retrace my steps. 

Hello Pierre! I ran into the same problem now for the 3rd time (after starting the level all over again), where Oups says young Morglot's problems are now solved but if trying to wake up the adult Morglot, then Oups says "Before waking him up I think I forgot something...".

I have done all required actions with other children but apparently I don't know what is the "correct" order. When young Morglot asked Frippone to sit with him (before using the slingshot on a snake), she declined and now Morglot never asks again.

I gave teddy bear to Frippone before Morglot had used slingshot.

Hello, sorry, this is a problem that we are solving... If you do the actions on the little girl after the other actions on the young Morglott, it should work.   PG

i ran in that state too, did it again the next day (likely in a different order) and i was good. though i have no theory what led to it

Thank you AhikamRo !  An improved version of the English version is being made, these changes will be incorporated.  PG

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Hi, thanks a lot for the game and the whole Goblins legacy.

If I find any bugs I will report them.
A few English wording from level 3 which need fixing:
herby instead of hereby
waht's instead of What's
traiding instead of trading
There was also missing space in a sentence when talking to the guard, I think it was something like "can'tjust"

in the puppet workshop the vise is displayed as "vice" 

Hello, thanks for your help. This is a problem already fixed in the latest version. Sorry Pierre

Great game, hopefully there will be sequels, but I want to point out a glitch:

On the last screen, if you get to the top part and go straight to the boy with the balloon, if you immediately give him the flying device, the end-credits will start straight away, so you will not learn anything about the king and queen.

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Great game. Thank you. It was funny and had a good story. 

I would love to also see the protagonists of Gobliins 2 and Goblins 3 in some future part of Goblins and not always only the goblins from part 1. Or it would be great if we also can play the ballon kid in some future part. (He reminded me a bit on the prince from part 2 and how you can play him in part 3 when he is older)

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If you are capable of recreating Woodruff sound design, the I am all for I it :)

Deleted 35 days ago

I don't understand the "save" thing. Does the game only save when you finish a level? If so, it could have been done with a password like in the games before.

I honestly can't believe I got to play a new Gobliiins game after 30 years - very very happy!

The game could use a lot of polish (bugs, general usability), so I'm hoping the next episode will be even better! 😊

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Hi Mr Gilhodes:

- Will this game be translated into Italian and distributed on GOG?

- Is there a possibility that Woodruff and the Schnibble of Azimuth will be made available (also in Italian) on GOG? 

Thank you

ask here https://www.facebook.com/groups/144759398597 , but short answer the game comes to Steam and he hasnt got the rights to publish Woodruff.- 

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Excellent game, very fun and entertaining. Congrats!

Est-il possible de savoir ce qu'apporte la mise à jour ?

Merci d'avance.

Dans la troisième partie, un bug important résolu, dans la cuisine, ainsi qu'un bug mineur dans la pièce de Morglot.

Ok, merci beaucoup, ma compagne a déjà passé cette zone (oui c'est elle qui fait l'aventure pour le moment, je me lancerai dedans après elle). Elle pense que c'est lorsque Asgard a le hoquet, elle ne savait pas si c'était normal ou un bug, mystère résolu ^^.

Just bought it, cannot wait to try it out :D

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Is a Mac Verison planned? I have heard this is an AGS game. I'm not deep into this, but isn't there a native AGS player for Mac? Can I load the game with such a player or does it have to be compiled specifically for Mac OS?

(2 edits)

Maybe I should have read the discussion below. ScummVM supports AGS games now?!!! I did not know that yet. Of course that would be the easiest to play the game with ScummVM (like I do with the older Goblins games). But apparently there are still minor problems?

Hi Lebostein (is that the same Lebostein from Adventure Treff? If so, I inboxed you again. ;=) )

Yea. The game runs pretty well on Mac. Just a minor script bug due to different engine versions.

I'm almost done building an app bundle for the demo version.

I hope Pierre gets back to my Kickstarter message. This game has so much potential and would make a great game on consoles, too.

Salut à toi ! :)

Quel plaisir de retrouver Gobli[ii]ns après avoir grandi avec ce titre ! (que je lance toujours sur mon Amiga d'ailleurs :)

Donc, ça pourrait tourner sous Linux aussi ? 

Merciiiii

(+1)

Oui, ça peut absolument fonctionner sous GNU/Linux.
Cela pourrait aussi fonctionner sur Amiga ;=)

Ah génial ! Je passe commande dès que les finances s'éclaircissent un chouïa ;)

Merci à toi, ça fait vraiment plaisir ! J'ai pu faire découvrir en particulier Gobliins 2 (sur mon 1200 ;) à ma fille de 9 ans, ça lui a bien plu ;)

(+1)

I spent more time bundling this than I spent hacking on ScummVM, but hopefully this should work and not run into any installation issues.

https://markusbkk.github.io/Gobliiins5-MacDemo/

A Mac version is planned, soon if all goes well.

Hi,

awesome game!

Just spotted a small glitch if you go with a goblins behind the statue in first level!

Greetings from Italy!

Walk behinds are one of the weaknesses of AGS. It's incredibly difficult to use the paint tool, so I'm not surprised.

I've never used AGS.

So you're telling me that you must use a paint tool for walk behinds instead of a masked image ? What a shame!

(8 edits) (+1)

You can paint your walkbehinds comfortable with Photoshop, Gimp or Aseprite as extra layers of your backround. Export from the tools mentioned can be automated with scripts (all these programs can be controlled via API) and Import to AGS can possibly also be done with API commands (or not?). I think the effort always depends on the skills...

Thank you Alessior ! For the next version.     PG

Another one!

J'ai téléchargé la dernière version du jeu et j'ai maintenant une erreur quand j'essaie de charger un niveau dans les parties 3 ou 4 :

Malheureusement, les sauvegardes AGS (le logiciel utilisé par Pierre pour créer le jeu) ne sont pas compatibles après certaines modifications apportées au code du jeu, vous devrez donc recommencer.

Merci pour l'information :)

Heureusement pour moi, je n'avais pas encore supprimé la version précédente donc je peux encore accéder aux sauvegardes avec celle-ci.

Je viens de finir le jeu. J'ai adoré ! (et beaucoup ri) 

Merci Pierre pour ce bon moment :) 

J'ai juste une petite demande : est-ce qu'il serait possible d'avoir une option pour augmenter le volume du son ? Celui-ci est assez bas comparé à d'autres jeux.

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WARNING! I found a dead end bug in Level 12. 

SPOILER
SPOILER
SPOILER
SPOILER
SPOILER
SPOILER
SPOILER
SPOILER
SPOILER
I had completed all the tasks in the classroom memory, but Oops kept telling me he couldn't wake up the bad guy from hypnosis, because there was "something he forgot". I really couldn't do anything more, so I watched a walkthrough on YouTube . I discovered the ending of the level is triggered only when you help little Morglot AFTER you help his classmates! In my playthrough I had completed all the task to help little Morglot BEFORE I helped all his classmates. The game seems to expect a precise order in the actions, but the problem is you can still solve the classroom puzzles in any order! I don't know how this elusive bug could be fixed. Pierre, I could suggest you to make sure the level ending is triggered whatever order the player follows to solve the classroom puzzles! :-P

I do not think it is a problem? I first helped little Morglot, and then his classmates, too.

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Thank you for your comment. It’s a bug that we don’t understand and that we can’t do again. It seems to me that if you had recliqued a few times on young Morglot, it would have worked. I would still be looking. I don’t think it’s related to the order of the actions.    Pierre

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This is strange indeed. I can confirm I encountered the bug two times in a row. I restarted the level, I did the same actions and Oops kept telling me "There's something I forgot".  Stuck. I clicked on Morglot thousands of times, actually I clicked on everything 1.000 times!
:-DDDD
Maybe you're right and it's not related to the order of the actions, so I wonder if there's something I did that stalled the game. Who knows? I'm sorry I can't help you more with this. Maybe it's not that frequent, if I was the only one in this situation.
By the way, I've beaten the game  and it's been a VERY funny experience. I'll post a complete feedback somewhere in the near future. Keep up the good (wonderful) work, Pierre! :-)

If press F5 I can save anywhere (but with wrong preview image).

In the lastest version F5/F7 is removed and doesn't work anymore.

I can't save game... Autosave only? I think it will be better to publish it on steam, it will be easier to make updates and get money from more people.

Why should it be better to be published on Steam? The author made it available both on itch and Steam. Why should somebody use exclusively one or another, instead of having both? 

I've completed the game - and it is just excellent! Definitely on par with the original trilogy. Thanks a lot, Pierre! Only the English text needs some proof-reading. And the ability to save the game in the middle of a level would be a welcome addition.

Thank you Lurius! (I would keep your name for a future Goblin). Sorry, many people would prefer a finer backup. For a puzzle game with a relative lifespan, I preferred to do like this, which was much more difficult to do besides, it is not really planned by AGS. I think that once we have made progress, we will quickly get back to where we were.   Pierre

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Hi Pierre. Could you please consider adding on-demand "Save" option? It would be really nice feature for people having 15-20 minutes daily for playing (like myself) and completing level during such a short time is almost-impossible thing.  Thanks! Piotr

I played first published version of the game and I found that you can save/load with F5/F7 during the game. But it was not intended and in the lastest version F5/F7 is removed and doesn't work anymore.

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Thanks a lot Pierre to bringed back gobliiins in a new adventure.
The demo works well with wine or windows but I expected to play it with AGS Engine (ScummVM), unfortunalty at the beginning of the game, when I drop something in the trash of the Parc I got this error.


Do you know if it can be fixed? It will be the trigger for me to buy this game. Thanks 

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https://github.com/scummvm/scummvm/blob/842a52fd42c23d0290af768bf2593634008467ba/engines/ags/engine/ac/character.cpp#L168

The relevant line in ScummVM.
I'll take a look at it for you.

Will report back once I've found a workaround (although this looks like a coding mistake on Pierre's part, maybe. Been a while since I messed with the AGS engine. RN, I work on reviving ScummC, so that maybe one day people can develop another game with a SCUMM compatible engine).

EDIT: I simply commented out the if-statement, recompiled ScummVM and restarted the game. No error message thus far.
My suspicion is that the AGS engine inside ScummVM is somewhat more strict than the default Windows AGS interpreter and that Pierre set an animation value that is out of bounds for the AGS engine inside ScummVM.

Thanks a lot for your really deep dive analysis!
Would it be relevant to ask for ScummVM AGS to be less restrictive?

It would be better to either fix the scripting bug (RepeatStyle should be either 0 or 1, no other value) or add an exemption based on game_id.

Just ignoring it altogether, for every game, can lead to bugs, memory leaks or segmentation faults.

Would you be okay with opening a ScummVM ticket to add this game and explain the scripting bug?

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The ScummVM AGS engine is based off the "official" AGS engine branch 3.6.0, which is more restrictive compared to branch 3.5 which was used to build this game. As Happy-Ferret said it'd be better to wait for the dev to fix the bug, as a last resort we could add a workaround specifically for this game.

Here's a short playthrough of the demo in ScummVM, btw. After I commented out two lines to sidestep the Character.Animate repeat issue.

Sorry Modhack, I know nothing about Scumm... There must be a compatibility. I’m not a programmer. But you had problems putting things in the trash in the 1st level in the PC version?

Yes with the PC version, it crash when I drop the first element to the trash. Happy-Ferret Reported above that it due to the scummvm Character_AnimateEx check . 

Coming out the gate on this, the English script is a little... rough. Like I'm used to that, this is essentially a Coktel 2.0 game, but... like I'd be happy to go over the original French with someone and figure out a better translation, and if not me I'm sure there are plenty of writers who would love the chance to do that.

That would be great!

Fantastic! The spirit of Goblins lives! Great job, love it! Runs on a Mac through Wine/Crossover. But a native port would be nice.

Also I would like to make a translation, is it possible for me to add a language to the game?

There are these tools to read/write TRA files like the one that ships with Gobliiins 5, although that's very unofficial.

https://github.com/Taktloss/AGS_TranslationEditor
https://github.com/Jibun/ags-translation-editor

I would provide the files to those who want to do a translation. But you have to realize that this is a huge job.

Hello Mbunkin, yes, I would like players to do new translations. But there is a lot of text in this game, it’s a crazy job. And it is very expensive, which is why for the moment there are only two languages.

Thank you for the answer! I do realise the scope of the job. But being a huge fan of your games, and a general supporter of spreading positiveness and intelligence through gaming, I would really like to give it a try. I have experience translating texts and films, especially comedy material, which I think would be a good fit with Goblins. I want to aim for two languages, Serbian and Russian.

Awesome game! Excellent gameplay, awesome visuals while still staying true to the spirit of the original game series!

(+1)

Thank you Vasilis !

(+4)

Congratulations Pierre Gilhodes! I love the game! Brings back good memories from 1993 where I spent countless hours playing my favorite games Gobliiins, Gobliins 2 and Goblins 3.

I would love a MAC compatible version. Launch fine in ScummVM on MAC but text does not display correctly and crashes for example when you pull out the nail. I believe mac and linux compatibility will increase sales.

That being said. I am super impressed. Fantastic work!

let's spread the word guys! 😊

(+3)

Thank you Blount! I am in contact with future partners, we may make a Mac, Linux version and solve problems under Scumm.

I contacted you on Kickstarter. If you need some additional expertise, I'm here. I already got a working MacOS build (still finetuning it though. Had some issues with the background image in the .dmg file and it currently only runs on MacOS 10.13 and up, and only on Intel Macs. I can  get it to work on Apple Silicon and even the old PPC models though)

ENG : Any news for the linux version ?
FR : Des nouvelles pour la version linux ?

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