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Très bon jeu digne des 3 premiers. Même le 4 pourtant moche n'était pas si mal. Cette série me faisait rêver quand j'avais même pas 10 ans et j'en ai presque 40 maintenant...

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Merci ! J'espère qu'il y en aura d'autres ! Voire refaire le 4 en 2d, amélioré.

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I don't understand French very well, but if you're thinking about remaking Gobliiins 4, I think you should reconsider. I really liked that game and I'd prefer your strong talent invested in a brand new game. I know 3D graphics weren't great, but back then 3D felt mandatory for every game, so G4 is representative of an era, after all. I still like that as it is. Gobliiins 5 is great, so I want to keep you creating new stuff. And BTW, I would LOVE to see Fingus & Winkle back. I loved those guys from Gobliins 2. :-)
Anyway, these are just my thoughts. You're the author, you decide what to do. It's your call. ;-)

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Great game! Would gladly convert it to Visionaire Studio from AGS so that mobile and console ports can easily be made!

You can run it through ScummVM...

True, but i guess he needs to make some money also here...

ScummVM can be used commercially

Indeed, but not for console ports

Apparently, even for those. The ScummVM team offered a proprietary license to Nightdive when they remastered Blade Runner. Nightdive refused, unfortunately.

Thank you! There may be adaptations on consoles soon.

How to change to English translation?

(+1)

Run winsetup.exe before running the game

ahhah fun .return classic ;D

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Graphics quality tip: run winsetup.exe and change Scaling method to Linear interpolation. Looks better to me.

It’s true, it’s smoother like that, but less pixel art

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Hello Pierre, the game looks great, funny and engaging, I've just completed the first 4-levels part! I'm gonna start Part 2 as soon as I can (I'm a backer of the project on Ulule). I'm more than happy to help king Angoulafre, I've been helping him since 1992, basically. :-D
BTW, I think I found a bug: the game doesn't feature a manual save system, but F5 still brings up a garbled save/load menu. I don't think you did this on purpose, didn't you? That must be AGS' standard behaviour.

I found it too! F5 save, F7 load. It works but once it happened that two characters dissapeared and game crashed.

Shouldn't be a huge bug to squash. ;-) There must be a way to deactivate F5/F7 in the AGS code. I understand the game isn't designed to support manual saves (you just get access to the single screens/scenes, after you beat each of them).

Thank you Diduz! This is a problem I didn’t know, I fired these keys in the last version.

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Hey Pierre,

amazing game! In the early 90  I've played Gobliins 2 on my Amiga when I was a kid and now this  🤩 🤩

Cool !

Hey Pierre!

I've started playing and I'm loving it.

Is there a contact where can we send game improvement suggestions and bug reports to? :)
Cheers!

Bonjour Pierre, je n'ai pas recu ma contribution via Ulule, j'ai essayé de vous contacter dessus, sans succès. En attendant je me lance sur la démo ;)

Est ce que tu l'as reçu maintenant ?

hello, c'est tout bon je te remercie. Je viens d'entamer la Partie 2. Que du bonheur. 

I was late to crowdfunding

Is there any way to buy the game, plus the included pdfs?

Great news that you are still working on this saga, this and Woodruff are my favourites

I already bought it, please if there is any way to extend with pdfs of your work, I would be interested, thanks.

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I've been a fan of Gobliiins since the Amiga! It's great seeing this series continue.

If you need a Polish translation, I localize software for a living – let me know :)

Génial d'avoir enfin la suite !! ♥♥

C'est toujours aussi fun, coloré, super animations, énigmes (jusqu'à présent) à la difficulté bien dosée, un excellent opus !! ♥

salut, si tu as besoin de le traduire en allemand, je peux aider, je parle FR et DE quasi comme une langue maternelle 8)

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I would love to see an Amiga-version of that game!

Surprisingly, an Amiga version should be possible. Although it would require a fairly beefy Amiga with an accelerator and additional RAM.

Would it be fully playable on a tablet with a touch screen? Ideally I would even play on Switch.

Answer: no, it doesn't even emulate a mouse. Sad.

Any chance of a Mac version?

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A Mac version is indeed possible, since the game was made with the AGS engine, which does run on Mac. Moreover, I was able to make the demo run on GNU/Linux with the vanilla AGS binary, so a Mac port should be straightforward.

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It’s possible, soon.

I created an unofficial Mac port of the demo. The .dmg is a bit broken unfortunately (no background image, unlike in the screenshot on my site) but I'm fixing that soon.

The demo currently only works on Intel Macs with MacOS 10.13 and up (it might work through Rosetta 2 on Apple Silicon. I don't have a device to test it though).

I'm releasing a universal binary for MacOSX 10.9 (Intel) and up and MacOS 11 (Apple Silicon) and up respectively soon.


https://markusbkk.github.io/Gobliiins5-MacDemo/

Love Goblins since the 90's. 

If you need help translating it to Portuguese, I'm here to help! :)

It’s really a lot of work, right now we can’t afford it

I love your games, do you need Italian translation?

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I would love an Italian version! And I would like to help you with that as well.

It’s really a lot of work, right now we can’t afford it

I would gladly help you for free!

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BLAZ KAH POO GLAP

I can’t be the only one who hopes this will be a big success and result in a Woodruff sequel :)

(1 edit) (+1)

Nice demo, it's great to see GOBLiiiNS back!
Would you be interested in a GNU/Linux version of your game? I was able to run the demo with the AGS engine for Linux.

Please, I would love to help you to bring GOBLiiiNS to GNU/Linux.

It runs on plain Wine too, nice! I only had to switch it to OpenGL instead of DirectX.

I'm almost through with the demo on MacOS High Sierra, using ScummVM (haven't tried the official AGS runtime and I think ScummVM would be a better way to port the game to even older platforms as well as consoles)

There's one little bug in the script that required me to recompile ScummVM with a Character.Animate check in the AGS engine disabled. Otherwise it seems to work fine.

Would love to help porting this game, as well.

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