A Mac version is indeed possible, since the game was made with the AGS engine, which does run on Mac. Moreover, I was able to make the demo run on GNU/Linux with the vanilla AGS binary, so a Mac port should be straightforward.
I created an unofficial Mac port of the demo. The .dmg is a bit broken unfortunately (no background image, unlike in the screenshot on my site) but I'm fixing that soon.
The demo currently only works on Intel Macs with MacOS 10.13 and up (it might work through Rosetta 2 on Apple Silicon. I don't have a device to test it though).
I'm releasing a universal binary for MacOSX 10.9 (Intel) and up and MacOS 11 (Apple Silicon) and up respectively soon.
Nice demo, it's great to see GOBLiiiNS back! Would you be interested in a GNU/Linux version of your game? I was able to run the demo with the AGS engine for Linux.
Please, I would love to help you to bring GOBLiiiNS to GNU/Linux.
I'm almost through with the demo on MacOS High Sierra, using ScummVM (haven't tried the official AGS runtime and I think ScummVM would be a better way to port the game to even older platforms as well as consoles)
There's one little bug in the script that required me to recompile ScummVM with a Character.Animate check in the AGS engine disabled. Otherwise it seems to work fine.
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Any chance of a Mac version?
A Mac version is indeed possible, since the game was made with the AGS engine, which does run on Mac. Moreover, I was able to make the demo run on GNU/Linux with the vanilla AGS binary, so a Mac port should be straightforward.
It’s possible, soon.
I created an unofficial Mac port of the demo. The .dmg is a bit broken unfortunately (no background image, unlike in the screenshot on my site) but I'm fixing that soon.
The demo currently only works on Intel Macs with MacOS 10.13 and up (it might work through Rosetta 2 on Apple Silicon. I don't have a device to test it though).
I'm releasing a universal binary for MacOSX 10.9 (Intel) and up and MacOS 11 (Apple Silicon) and up respectively soon.
https://markusbkk.github.io/Gobliiins5-MacDemo/
Love Goblins since the 90's.
If you need help translating it to Portuguese, I'm here to help! :)
It’s really a lot of work, right now we can’t afford it
I love your games, do you need Italian translation?
I would love an Italian version! And I would like to help you with that as well.
It’s really a lot of work, right now we can’t afford it
I would gladly help you for free!
BLAZ KAH POO GLAP
I can’t be the only one who hopes this will be a big success and result in a Woodruff sequel :)
Nice demo, it's great to see GOBLiiiNS back!
Would you be interested in a GNU/Linux version of your game? I was able to run the demo with the AGS engine for Linux.
Please, I would love to help you to bring GOBLiiiNS to GNU/Linux.
It runs on plain Wine too, nice! I only had to switch it to OpenGL instead of DirectX.
I'm almost through with the demo on MacOS High Sierra, using ScummVM (haven't tried the official AGS runtime and I think ScummVM would be a better way to port the game to even older platforms as well as consoles)
There's one little bug in the script that required me to recompile ScummVM with a Character.Animate check in the AGS engine disabled. Otherwise it seems to work fine.
Would love to help porting this game, as well.