Nice demo, it's great to see GOBLiiiNS back! Would you be interested in a GNU/Linux version of your game? I was able to run the demo with the AGS engine for Linux.
Please, I would love to help you to bring GOBLiiiNS to GNU/Linux.
I'm almost through with the demo on MacOS High Sierra, using ScummVM (haven't tried the official AGS runtime and I think ScummVM would be a better way to port the game to even older platforms as well as consoles)
There's one little bug in the script that required me to recompile ScummVM with a Character.Animate check in the AGS engine disabled. Otherwise it seems to work fine.
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Love Goblins since the 90's.
If you need help translating it to Portuguese, I'm here to help! :)
It’s really a lot of work, right now we can’t afford it
I love your games, do you need Italian translation?
I would love an Italian version! And I would like to help you with that as well.
It’s really a lot of work, right now we can’t afford it
I would gladly help you for free!
BLAZ KAH POO GLAP
I can’t be the only one who hopes this will be a big success and result in a Woodruff sequel :)
Nice demo, it's great to see GOBLiiiNS back!
Would you be interested in a GNU/Linux version of your game? I was able to run the demo with the AGS engine for Linux.
Please, I would love to help you to bring GOBLiiiNS to GNU/Linux.
It runs on plain Wine too, nice! I only had to switch it to OpenGL instead of DirectX.
I'm almost through with the demo on MacOS High Sierra, using ScummVM (haven't tried the official AGS runtime and I think ScummVM would be a better way to port the game to even older platforms as well as consoles)
There's one little bug in the script that required me to recompile ScummVM with a Character.Animate check in the AGS engine disabled. Otherwise it seems to work fine.
Would love to help porting this game, as well.